// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, ...
If operating systems weren’t so useful, we would not be running them on every single of our desktop systems. In the same vein, embedded operating systems provide similar functionality as these desktop ...
Note: Some of the code here is old and was written when I was learning C++. It might be possible that code is not safe or making wrong assumptions. Please use with caution. Pull requests are always ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results